フリー・ブーストを有効にする
自動トラッキングを有効にして、すべてのバトルとスタッツを記録する
2週間のトレンド
23/100
新選手の旅
喧嘩屋
67/101🏆 トップ・ブローラー

モーティス
727

サージ
802

シェリー
724

ゲイル
696

ジーン
529

ルー
521

ダイナマイク
500
🏆 喧嘩屋のトロフィー
💎 レアリティ
⚡ パワーレベル別
喧嘩屋
67 喧嘩屋
歴史
0 日
階級
Max 4アカウント
このプロフィールについて
im not good - Brawl Stars Player Statistics
im not good is a Brawl Stars player with 22,300 trophies (peak: 22,717). They are currently a member of The K4ZUS.
With an Account Quality score of 23/100 (Beginner tier), im not good has accumulated 3,758 total victories across 3v3 modes (2,603), Solo Showdown (547), and Duo Showdown (608).
Brawl Stars Trophy Progress & Milestones
Trophies in Brawl Stars represent a player's overall progress and skill level. They are earned by winning battles and lost when losing at higher trophy counts. im not good's current trophy count of 22,300 places them as a dedicated player with solid progression.
The next trophy milestone is 25,000 trophies, currently at 91% progress (2,283 trophies to go).
Trophy efficiency measures performance relative to power level investment: im not good averages 42 trophies per power level, with 333 average trophies per brawler. 1 brawler have reached 750+ trophies.
Brawl Stars Victory Statistics & Game Modes
Brawl Stars tracks victories separately for different game modes. 3v3 victories include team-based modes like Gem Grab, Brawl Ball, Heist, Bounty, and Hot Zone. Solo Showdown victories count battle royale placements in the top 4, while Duo Showdown counts top 2 team finishes in the duo battle royale format.
im not good's victory distribution shows a preference for team-based 3v3 modes (69% of victories).
Brawler Collection & Power Levels
im not good has unlocked 67 out of 101 brawlers (66% collection completion). There are 34 brawlers remaining to unlock.
Power level progression: 10 at max Power 11 (15% fully maxed), 11 at Power 10+ (gear-eligible for equipping gears), 24 at Power 9+ (star power-eligible). The average power level across all brawlers is 7.9.
Unlockables: 67 gadgets (50%), 35 star powers (26%), and 25 gears equipped. Star powers and gadgets provide additional abilities that enhance each brawler's unique playstyle.
Brawlify Account Quality Score
The Account Quality score (23/100) is a comprehensive Brawlify rating system that evaluates multiple aspects of Brawl Stars account progression and skill. A score of 23 places im not good in the Beginner tier.
Factors include:
- Trophy Efficiency (20%) - Performance relative to power level investment
- Mastery (12%) - Percentage of fully maxed Power 11 brawlers
- Rank Progress (12%) - Average and highest brawler ranks achieved
- High Trophies (22%) - Brawlers at 750+ and 1000+ trophy milestones
- Collection (8%) - Brawler roster completion percentage
- Unlockables (8%) - Gadget and star power completion
- Gears (6%) - Gear slot utilization rate
- Experience (12%) - Total victories and all-time peak trophies
Recent Battle Performance & Win Rate
Based on 25 tracked battles, im not good has a 68.0% win rate with an average trophy change of +5.7 per battle. They've earned 5 Star Player awards in recent matches, given to the MVP of winning 3v3 teams.
Best performing brawler: チェスター with a 92% win rate. Most played game mode: soloShowdown with 9 games played.
Explore More Player Statistics
- im not good's Brawlers - Detailed view of all 67 brawlers with power levels, gadgets, star powers, gears, and upgrade costs
- im not good's Battles - Complete battle history with filtering by brawler, mode, map, and result
- im not good's History - Trophy progression charts, daily activity breakdown, and historical statistics
Related Brawl Stars Content
Profile data is fetched from the official Brawl Stars API provided by Supercell. Victory counts and trophy statistics are lifetime totals maintained by Supercell. Battle performance metrics and win rates are calculated from Brawlify's tracked battle history and may not represent career averages. The Account Quality score is a Brawlify-exclusive metric designed to evaluate account progression and is not affiliated with or endorsed by Supercell.











