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#GC0QGLGGP
21.4K / 21.5K
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トロフィーの進行

Current: 21.4K
+684
20.6K 20.9K 21.1K 21.3K 21.5K Jan 8 Jan 15 Jan 22 Jan 29 Feb 5 1/8/2026: 20.7K trophies 2/3/2026: 21.4K trophies 2/4/2026: 21.4K trophies 2/5/2026: 21.4K trophies Peak: 21.4K

21,404

現在のトロフィー

21,482

最高トロフィー

-78

ピークより

3,793

通算勝利数

アクティビティ・ヒートマップ

117 直近の90日間の戦歴
Not tracked より少ない
もっと見る
S T T S

直近7日間

4d

67

戦闘

36

勝利

54%

WR

+35

トロフ

トップ:
ダイナマイクレオンモーティス
マンディ 67%

過去30日間

6d

117

戦闘

70

勝利

60%

WR

+155

トロフ

トップ:
ダイナマイクエドガーエリザベス
エドガー 68%

戦いの歴史の概要

すべての戦いを見る →

117

戦闘

70

勝利

47

損失

60%

勝率

+227

ネットトロフィー

31

追跡日数

Data from Jan 7, 2026 to Feb 5, 2026

最もプレーされたブラウラー

全てを見る →
エドガー

Best Performer (min 5 games)

エドガー 68% win rate (25 games)

Victory Progression

Victory Type Breakdown

Showing February 2026: 4 days, 105 events
今日
21 戦闘 +13W -8L +40
Battle Summary

13

勝利

8

損失

62%

勝率

4

喧嘩屋

View Individual Battles 21 戦闘
VICTORY bounty
0
VICTORY bounty
0
DEFEAT bounty
0
VICTORY bounty
+8
Rank #10 soloShowdown
-6
Rank #2 soloShowdown
+9
VICTORY knockout
+8
VICTORY knockout
+9
VICTORY knockout
+8
DEFEAT knockout
0
DEFEAT knockout
-7
VICTORY knockout
+8
DEFEAT knockout
-7
VICTORY knockout
+10
VICTORY knockout
+9
Rank #9 soloShowdown
-7
VICTORY knockout
+8
Rank #4 soloShowdown
+4
Rank #3 duoShowdown
0
DEFEAT bounty
-7
DEFEAT bounty
-7
昨日
24 戦闘 +11W -13L +59 1 🏆
Battle Summary

11

勝利

13

損失

46%

勝率

1

喧嘩屋

View Individual Battles 24 戦闘
DEFEAT knockout
0
VICTORY knockout
+8
DEFEAT knockout
-7
VICTORY knockout
+8
DEFEAT wipeout
0
Rank #4 duoShowdown
-6
Rank #3 duoShowdown
0
DEFEAT duels
0
DEFEAT duels
0
DEFEAT duels
0
DEFEAT knockout
-7
VICTORY knockout
+13
VICTORY knockout
+12
VICTORY knockout
+11
VICTORY knockout
+10
VICTORY knockout
+9
VICTORY knockout
+8
DEFEAT duels
0
DEFEAT duels
0
DEFEAT duels
0
DEFEAT duels
0
DEFEAT duels
0
DEFEAT duels
0
VICTORY duels
0
Feb 3, 2026
12 戦闘 +7W -5L +13 4 unlocks 19 🏆
Battle Summary

7

勝利

5

損失

58%

勝率

1

喧嘩屋

1 Power Upgrades
ジーン
ジーン Power 7 8
3 Star Powers Unlocked
クロウ
クロウ ★ 猛毒
ゲイル
ゲイル ★ 凍てつく雪
マンディ
マンディ ★ 視界良好
6 Gadgets Unlocked
ジーン
ジーン + 風おこしランプ
8ビット
8ビット + 裏技カセット
コレット
コレット + 反骨精神
ボニー
ボニー + シュガーラッシュ
ダグ
ダグ + マシマシマスタード
アリー
アリー + 冷血な性格
⚙️ 3 Gears Unlocked
シェリー
シェリー ⚙️ ダメージ
シェリー
シェリー ⚙️ シールド
ジーン
ジーン ⚙️ テノビール
Trophy Milestone

21,482 トロフィー

New personal best!

View Individual Battles 12 戦闘
DEFEAT knockout5V5
-7
VICTORY knockout5V5
+8
Rank #3 duoShowdown
0
DEFEAT wipeout5V5
-7
VICTORY wipeout5V5
+9
VICTORY wipeout5V5
+8
DEFEAT wipeout5V5
-7
VICTORY wipeout5V5
+9
VICTORY wipeout5V5
+8
Rank #10 soloShowdown
-8
Rank #3 duoShowdown
0
DEFEAT knockout
0
Feb 2, 2026
10 戦闘 +5W -5L -5
Battle Summary

5

勝利

5

損失

50%

勝率

2

喧嘩屋

View Individual Battles 10 戦闘
DEFEAT knockout
-7
VICTORY bounty
+8
DEFEAT bounty
-3
Rank #5 soloShowdown
+3
Rank #9 soloShowdown
-2
Rank #8 soloShowdown
-5
Rank #3 soloShowdown
+6
Rank #4 duoShowdown
-6
Rank #4 duoShowdown
-6
Rank #2 duoShowdown
+7

About This History

🤍🪬🤍's History Overview

This page tracks 🤍🪬🤍's Brawl Stars journey over time, providing insights into trophy progression, battle performance, and account milestones. The profile has been tracked for 31 days with 117 battles recorded from Jan 7, 2026 to Feb 5, 2026.

Battle record: 70 wins and 47 losses for a 60% win rate. Net trophy change: +227 trophies.

Trophy Progression Chart

The trophy progression chart visualizes 🤍🪬🤍's trophy count over time. Each point represents the player's trophy count at the end of that day. Currently at 21,404 trophies, which is 78 below the peak of 21,482.

The chart contains 4 data points showing daily trophy snapshots. Trophy progression is influenced by wins and losses - winning at higher trophy counts earns fewer trophies while losses cost more.

Activity Heatmap

The activity heatmap displays 🤍🪬🤍's playing patterns over the past 90 days. Each cell represents one day, with darker colors indicating more battles played. Hover over any cell to see the exact battle count, win/loss record, and trophy change for that day.

This visualization helps identify playing habits - whether the player is more active on weekends, during specific periods, or maintains consistent daily activity. 🤍🪬🤍 has been active on 4 unique days during the tracked period.

Battle Statistics Explained

Battle history is collected from the official Brawl Stars API, which stores the most recent 25 battles per player. By periodically checking the profile, Brawlify accumulates a more complete battle history over time.

  • Wins/Losses - In 3v3 modes, victory/defeat is recorded directly. In Showdown, placing rank 1-4 counts as a win.
  • Win Rate - Percentage of tracked battles that resulted in a win (70 of 117).
  • Net Trophies - Total trophy change across all tracked battles (+227).
  • Days Tracked - Total span of time from first to last recorded battle (31 days).

Best performing brawler in tracked history: エドガー with a 68% win rate across 25 games.

Most Played Brawlers

The Most Played section shows which brawlers 🤍🪬🤍 uses most frequently in battle. Rankings are based on total game count from tracked history, not total trophies or power level.

🤍🪬🤍 has used 6 different brawlers across tracked battles. The most played is ダイナマイク with 74 games (59% win rate, +142 trophies).

Profile Events Timeline

Profile changes are detected by comparing current profile data against previous snapshots. 🤍🪬🤍's history includes 38 recorded events:

  • 4 brawler unlocks - New brawlers added to the collection
  • 1 power upgrades - Brawler power level increases
  • 6 gadget unlocks - New gadgets acquired
  • 3 star power unlocks - New star powers acquired
  • 2 peak trophy records - New all-time high trophy counts

Victory Progression Charts

The victory progression chart tracks how 🤍🪬🤍's lifetime victory counts have grown over the tracking period. Unlike battle history (which only shows recent battles), victory counts are cumulative totals maintained by Brawl Stars.

Current totals: 2,165 3v3, 953 Solo, 675 Duo (3,793 total). The majority of victories come from team-based 3v3 modes.

Daily Activity Cards

Each daily activity card summarizes one day of gameplay, showing:

  • Win/Loss Record - How many battles were won vs lost that day
  • Win Rate - Percentage of wins for that specific day
  • Trophy Change - Net trophies gained or lost (green border = positive, red = negative)
  • Brawlers Played - Which brawlers were used and their individual performance
  • Notable Events - Any unlocks, upgrades, or profile changes that occurred

Click "View battles" on any day to expand the individual battle results. Recent days (last 7) are shown by default, with older activity collapsed to keep the page manageable.

How Data Is Collected

Brawlify collects history data by periodically fetching profile information from the official Brawl Stars API. Each time the profile is viewed or included in automatic tracking updates, the current state is compared against previous records to detect changes.

  • Battle History - The API provides the 25 most recent battles; frequent tracking accumulates more history
  • Trophy Snapshots - Recorded whenever trophy count changes are detected
  • Profile Changes - Name, icon, and club changes are detected by comparing snapshots
  • Brawler Changes - Unlocks, power-ups, gadgets, and star powers are tracked by comparing brawler states

More frequent profile views result in more complete battle history. Premium subscribers get automatic tracking updates even when not actively viewing their profile.

Explore More

  • 🤍🪬🤍's Profile - Overview with account quality score and key stats
  • Brawlers - Detailed view of all brawlers with power levels and abilities
  • Battles - Complete battle history with filtering by brawler, mode, map, and result

History data is collected from the official Brawl Stars API. The API only provides the 25 most recent battles at any given time, so complete battle history requires ongoing profile tracking. Victory counts, trophy records, and profile changes are derived from snapshot comparisons and may not capture every change if the profile isn't frequently monitored. Statistics on this page reflect tracked data only and may differ from actual lifetime statistics.

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