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冨樫カールおじさん🥸 icon

冨樫カールおじさん🥸

#PCPV9UGPL
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Overall Stats (173 battles)

173

Total Battles

98

Wins

73

Losses

56.6%

Win Rate

+378

Trophies

This Page (Page 1 of 4)

50

Battles

28

Wins

22

Losses

56.0%

Win Rate

+143

Trophies

Filters

Showing 1-50 of 173 battles (Page 1 of 4)

冨樫カールおじさん🥸's Recent Battles

DYNAMIKE 11
VICTORY
BRAWL BALL Beach Ball
BRAWL BALL ·
+8
BARLEY 11
VICTORY
BRAWL BALL Spiraling Out
BRAWL BALL ·
+9
BARLEY 11
DEFEAT
BRAWL BALL Spiraling Out
BRAWL BALL ·
-3
BARLEY 11 Star Player
VICTORY Star Player
BRAWL BALL Spiraling Out
BRAWL BALL ·
+8
COLT 11
DEFEAT
BRAWL BALL Backyard Bowl
BRAWL BALL ·
-8
COLT 11
VICTORY
BRAWL BALL Backyard Bowl
BRAWL BALL ·
+9
SANDY 11
VICTORY
BRAWL BALL Super Beach
BRAWL BALL ·
+9
NITA 11
DEFEAT
BRAWL BALL Super Beach
BRAWL BALL ·
-3
CHUCK 11
DEFEAT
BRAWL BALL Super Beach
BRAWL BALL ·
-1
CHUCK 11
VICTORY
BRAWL BALL Super Beach
BRAWL BALL ·
+12
CHUCK 11
VICTORY
BRAWL BALL Super Beach
BRAWL BALL ·
+11
CHUCK 11
VICTORY
BRAWL BALL Super Beach
BRAWL BALL ·
+8
CHUCK 11
DEFEAT
BRAWL BALL Super Beach
BRAWL BALL ·
-1
CHUCK 11
VICTORY
BRAWL BALL Super Beach
BRAWL BALL ·
+11
CHUCK 11
VICTORY
BRAWL BALL Super Beach
BRAWL BALL ·
+10
CHUCK 11
VICTORY
BRAWL BALL Super Beach
BRAWL BALL ·
+9
CHUCK 11
DEFEAT
BRAWL BALL Super Beach
BRAWL BALL ·
0
CHUCK 11
VICTORY
BRAWL BALL Super Beach
BRAWL BALL ·
+9
CHUCK 11
VICTORY
BRAWL BALL Super Beach
BRAWL BALL ·
+8
EMZ 11
DEFEAT
BRAWL BALL Super Beach
BRAWL BALL ·
-7
EMZ 11
DEFEAT
BRAWL BALL Super Beach
BRAWL BALL ·
-7
DYNAMIKE 11
DEFEAT
BRAWL BALL Super Beach
BRAWL BALL ·
-8
DYNAMIKE 11 Star Player
VICTORY Star Player
BRAWL BALL Super Beach
BRAWL BALL ·
+8

Showing 1-50 of 173 battles

About This Battle Log

冨樫カールおじさん🥸's Battle Log Overview

This page displays 冨樫カールおじさん🥸's complete tracked battle history with 173 battles recorded. Overall record: 98 wins, 73 losses , 2 draws for a 56.6% win rate.

Net trophy change across all battles: +378 trophies (average 2.18 per battle). 冨樫カールおじさん🥸 earned 16 Star Player awards (9.2% of battles).

Battle Diversity

冨樫カールおじさん🥸's battles span 9 different game modes across 21 unique maps, using 23 different brawlers. Most played mode: brawlBall (106 battles). Most played map: Super Beach (26 battles).

Most used brawler: EMZ with 28 battles (16.2% of total games).

Using Filters

The filter system allows you to analyze specific subsets of 冨樫カールおじさん🥸's battle history. Filter options are dynamically populated based on available data, so you'll only see options that have matching battles.

  • Result - Filter by wins, losses, or draws
  • Battle Type - 3v3 Team, Solo Showdown, Duo Showdown, or Special Events
  • Match Type - Ranked, Solo Ranked, Friendly, Challenge, etc.
  • Game Mode - Specific modes like Gem Grab, Brawl Ball, Showdown, etc.
  • Map - Filter by specific map played
  • Brawler Used - See performance with a specific brawler
  • With/Against Player - Search for battles involving a specific player name
  • Star Player - Filter battles where 冨樫カールおじさん🥸 was Star Player

Filters are preserved in the URL, making it easy to share or bookmark specific filtered views.

Battle Types

Brawl Stars battles are categorized into four main formats based on their structure:

  • 3v3 Team (146 battles) - Team-based modes including Gem Grab, Brawl Ball, Heist, Bounty, Hot Zone, Knockout, and Siege. Two teams of 3 players compete with mode-specific objectives. Win/loss is determined by match outcome.
  • Solo Showdown (27 battles) - 10-player free-for-all battle royale. Players compete individually to be the last one standing. Placing 1st-4th counts as a win, 5th-10th as a loss. Trophies are awarded based on final rank.
  • Duo Showdown (0 battles) - 5-team battle royale where players team up with a partner. Teams of 2 compete to be the last team standing. Placing 1st-2nd counts as a win, 3rd-5th as a loss.
  • Special Events (0 battles) - Rotating special game modes including Big Game, Robo Rumble, Boss Fight, Super City Rampage, and limited-time events. Each has unique objectives and win conditions.

Match Types

Each battle has a match type that determines how it affects your progression:

  • Trophy Matches (148 battles) - Standard battles where trophies are gained or lost based on performance. This is the primary way to progress brawlers and climb the leaderboards.
  • Solo Ranked (25 battles) - Competitive solo queue mode where you're matched individually and placed on teams. Earn or lose rank points based on performance. Features draft picking and competitive matchmaking.
  • Team Ranked (0 battles) - Competitive team mode where you queue with teammates. Same ranking system as Solo Ranked but requires coordinated team play.
  • Challenge (0 battles) - Special limited-time competitive events with escalating rewards. You have a limited number of losses before being eliminated. Challenges rotate periodically and often feature unique modifiers or rewards.
  • Friendly (0 battles) - Practice matches between friends or club members. No trophies or ranking points are gained or lost. Ideal for testing strategies and having fun without competitive pressure.

冨樫カールおじさん🥸's battle log includes 25 Solo Ranked battles in competitive modes.

Trophy Changes

Trophy gains and losses vary based on the brawler's current trophy count. At lower trophy counts, wins award more trophies and losses cost fewer. As trophy count increases, the system becomes more punishing - wins award fewer trophies while losses cost more.

冨樫カールおじさん🥸's tracked battles show a net change of +378 trophies, averaging +2.18 per battle.

Star Player Performance

The Star Player award is given to the best-performing player in 3v3 matches (excluding Showdown). It's determined by various factors including damage dealt, healing done, objectives completed, and overall contribution to the team.

冨樫カールおじさん🥸 has earned 16 Star Player awards across 173 tracked battles (9.2% rate). Use the "Star Player" filter to view only battles where 冨樫カールおじさん🥸 was the Star Player.

Battle Duration

Average battle duration: 1:48 (based on 146 battles with duration data). Battle length varies significantly by mode - Showdown matches tend to be longer while 3v3 modes have time limits.

Reading Battle Cards

Each battle card shows key information at a glance:

  • Result & Trophy Change - Victory (green), Defeat (red), or Draw (blue) with net trophies
  • Brawler Avatar - The brawler 冨樫カールおじさん🥸 used, with rarity-colored border
  • Map & Mode - Game mode icon, map name, and mode name
  • Timestamp - When the battle was played
  • Team Preview - Quick view of both teams' brawlers (desktop only)
  • Star Player - Golden star icon if 冨樫カールおじさん🥸 was Star Player

Click any battle card to expand it and see full details including all players, their brawlers, power levels, loadouts (star powers, gadgets, gears), and trophy counts. Expanded battles show your team highlighted in blue.

Pagination

The battle log is divided into pages of 50 battles each. Currently viewing page 1 of 4. Each page shows its own stats summary (wins, losses, win rate, trophy change) for quick comparison.

How Battle Data Is Collected

Battle history is fetched from the official Brawl Stars API, which provides the 25 most recent battles for any player. By periodically checking profiles, Brawlify accumulates more complete battle logs over time.

  • The API returns the 25 most recent battles at any point in time
  • Frequent profile views capture more battles before they roll off
  • Battle data includes teams, players, brawlers, loadouts, results, and trophy changes
  • Some battle types (like friendly matches) may show 0 trophy change

Premium subscribers get automatic tracking updates, ensuring more complete battle history even when not actively viewing their profile.

Explore More

Battle data is fetched from the official Brawl Stars API. The API provides the 25 most recent battles per player, so complete battle history requires ongoing profile tracking. Statistics reflect tracked data only and may not represent complete career performance. Friendly battles and some special modes may not include trophy changes. Star Player statistics are only applicable to 3v3 game modes.