Tick is a metal ball of barely controlled excitement and energy - explosive energy! He throws mines, and his Super makes his head detach, seek a target and explode.
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3080 |
---|---|
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952 (3) |
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2800 |
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2200 |
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500 |
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Normal |
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8.67 |
Head Health | 2240 |
---|---|
Head Damage | 2800 |
Head Speed (tiles/sec) | 4 |
Head Attack Speed (ms) | 500 |
Level | Head Hitpoints | Head Damage |
---|---|---|
1 | 1600 | 2000 |
2 | 1680 | 2100 |
3 | 1760 | 2200 |
4 | 1840 | 2300 |
5 | 1920 | 2400 |
6 | 2000 | 2500 |
7 | 2080 | 2600 |
8 | 2160 | 2700 |
9-10 | 2240 | 2800 |
Level | Hitpoints HP | Damage DMG | Head Hitpoints | Head Damage |
---|---|---|---|---|
1 | 2200 | 2040 | 1600 | 2000 |
2 | 2310 | 2142 | 1680 | 2100 |
3 | 2420 | 2244 | 1760 | 2200 |
4 | 2530 | 2346 | 1840 | 2300 |
5 | 2640 | 2448 | 1920 | 2400 |
6 | 2750 | 2550 | 2000 | 2500 |
7 | 2860 | 2652 | 2080 | 2600 |
8 | 2970 | 2754 | 2160 | 2700 |
9-10 | 3080 | 2856 | 2240 | 2800 |
Tick lobs a cluster of mines that separate before landing. The mines explode on contact with a target, or after a few seconds.
Tick detaches and launches his head. After landing, the head hops toward the nearest target and explodes on contact!
When Tick takes no damage and doesn't attack, he starts recovering health 2 seconds faster than normal.
Tick's reload time is 9% shorter.
Tick's next attack fires 6 mines.
Tick gains a 50% shield for 1.0 seconds. After that, it bursts out for 1000 damage.